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authorcflip <cflip@cflip.net>2022-04-01 21:23:01 -0600
committercflip <cflip@cflip.net>2022-04-01 21:23:01 -0600
commit3ee74cdb1b4fd2bf9eefdf6bcd8439b27cbb7336 (patch)
tree4c58b1cae03df912d2be17b077ab1810fcb3627b /src/level.cpp
parent7803be09b7c0a133b1009408fea2fb1f1474e786 (diff)
Add a game timerHEADmaster
This adds a delta time that ensures that everything moves at the same speed regardless of framerate or system.
Diffstat (limited to 'src/level.cpp')
-rw-r--r--src/level.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/level.cpp b/src/level.cpp
index 22f861b..43ca215 100644
--- a/src/level.cpp
+++ b/src/level.cpp
@@ -32,10 +32,10 @@ void Level::set(int x, int y, uint8_t tile)
m_tiles[x + y * m_width] = tile;
}
-void Level::update()
+void Level::update(float deltaTime)
{
for (const auto& vehicle : m_vehicles) {
- vehicle->update();
+ vehicle->update(deltaTime);
}
}