diff options
author | cflip <cflip@cflip.net> | 2022-03-30 21:48:07 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-03-30 21:48:07 -0600 |
commit | 7803be09b7c0a133b1009408fea2fb1f1474e786 (patch) | |
tree | 351120df9e82973dfa5cda0f9945edbdb3936949 /src/level.cpp | |
parent | 2b35b393203403704b740f7627af701968c2dfcc (diff) |
Store train objects in a unique_ptr
The trains were being destructed after leaving the scope of the
addVehicle function. This change makes sure the trains stay allocated
for the entire lifetime of the level.
Fixes #2
Diffstat (limited to 'src/level.cpp')
-rw-r--r-- | src/level.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/level.cpp b/src/level.cpp index e09f74a..22f861b 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -1,6 +1,7 @@ #include "level.h" #include <algorithm> +#include <cstring> #include <fstream> #include <iostream> @@ -33,8 +34,8 @@ void Level::set(int x, int y, uint8_t tile) void Level::update() { - for (auto& vehicle : m_vehicles) { - vehicle.update(); + for (const auto& vehicle : m_vehicles) { + vehicle->update(); } } @@ -77,12 +78,12 @@ void Level::draw(Bitmap& bitmap, int xo, int yo) for (int y = 0; y < m_height; ++y) { for (int x = 0; x < m_width; ++x) { auto isInTile = [x, y](const auto& vehicle) { - return vehicle.getSpritePosition().x == x && vehicle.getSpritePosition().y == y; + return vehicle->getSpritePosition().x == x && vehicle->getSpritePosition().y == y; }; auto vehiclesInTile = std::find_if(m_vehicles.begin(), m_vehicles.end(), isInTile); while (vehiclesInTile != m_vehicles.end()) { - vehiclesInTile->draw(bitmap, xo, yo); + vehiclesInTile->get()->draw(bitmap, xo, yo); vehiclesInTile = std::find_if(++vehiclesInTile, m_vehicles.end(), isInTile); } @@ -97,9 +98,11 @@ void Level::draw(Bitmap& bitmap, int xo, int yo) } } -Train& Level::addVehicle() +void Level::addVehicle(int x, int y) { - return m_vehicles.emplace_back(*this); + auto& ptr = m_vehicles.emplace_back(std::make_unique<Train>(*this)); + ptr->setPosition(x, y); + ptr->setSpeed(0.2f); } void Level::toggleTile(int x, int y) |