diff options
author | cflip <cflip@cflip.net> | 2022-04-01 21:23:01 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-04-01 21:23:01 -0600 |
commit | 3ee74cdb1b4fd2bf9eefdf6bcd8439b27cbb7336 (patch) | |
tree | 4c58b1cae03df912d2be17b077ab1810fcb3627b /src/level.cpp | |
parent | 7803be09b7c0a133b1009408fea2fb1f1474e786 (diff) |
This adds a delta time that ensures that everything moves at the same
speed regardless of framerate or system.
Diffstat (limited to 'src/level.cpp')
-rw-r--r-- | src/level.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/level.cpp b/src/level.cpp index 22f861b..43ca215 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -32,10 +32,10 @@ void Level::set(int x, int y, uint8_t tile) m_tiles[x + y * m_width] = tile; } -void Level::update() +void Level::update(float deltaTime) { for (const auto& vehicle : m_vehicles) { - vehicle->update(); + vehicle->update(deltaTime); } } |