diff options
Diffstat (limited to 'src/level.cpp')
-rw-r--r-- | src/level.cpp | 68 |
1 files changed, 35 insertions, 33 deletions
diff --git a/src/level.cpp b/src/level.cpp index 92ec208..bdff5fb 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -6,16 +6,15 @@ Level::Level(int width, int height, Bitmap& tileSprites) : m_width(width), m_height(height), m_tileSprites(tileSprites) { m_tiles = new uint8_t[width * height]; - memset(m_tiles, 0, width * height); + memset(m_tiles, TileGround, width * height); } uint8_t Level::get(int x, int y) { - if (inBounds(x, y)) { + if (inBounds(x, y)) return m_tiles[x + y * m_width]; - } else { - return 0; - } + else + return TileGround; } void Level::set(int x, int y, uint8_t tile) @@ -43,24 +42,27 @@ void Level::draw(Bitmap& bitmap, int xo, int yo) int tx = (x + y) % 2; int ty = 0; - if (tile == NorthSouth) { - tx = 0; - ty = 2; - } else if (tile == EastWest) { - tx = 1; - ty = 2; - } else if (tile == SouthEast) { - tx = 0; - ty = 3; - } else if (tile == SouthWest) { - tx = 3; - ty = 3; - } else if (tile == NorthWest) { - tx = 1; - ty = 3; - } else if (tile == NorthEast) { - tx = 2; - ty = 3; + if (TILE_TYPE(tile) == TileTrack) { + uint8_t dir = TILE_DATA(tile); + if (dir == NorthSouth) { + tx = 0; + ty = 2; + } else if (dir == EastWest) { + tx = 1; + ty = 2; + } else if (dir == SouthEast) { + tx = 0; + ty = 3; + } else if (dir == SouthWest) { + tx = 3; + ty = 3; + } else if (dir == NorthWest) { + tx = 1; + ty = 3; + } else if (dir == NorthEast) { + tx = 2; + ty = 3; + } } bitmap.blit(m_tileSprites, xx, yy, tx * TileSize, ty * TileSize, TileSize, TileSize); @@ -80,17 +82,17 @@ void Level::addVehicle(Train& vehicle) void Level::toggleTile(int x, int y) { static const auto updateDirection = [&](int xt, int yt) { - if (get(xt, yt) > 0) - set(xt, yt, ChooseDirection(*this, xt, yt)); + if (TILE_TYPE(get(xt, yt)) == TileTrack) + set(xt, yt, MAKE_TILE(TileTrack, ChooseDirection(*this, xt, yt))); }; if (inBounds(x, y)) { auto tile = get(x, y); - if (tile > 0) - tile = 0; + if (TILE_TYPE(tile) == TileTrack) + tile = TileGround; else - tile = ChooseDirection(*this, x, y); + tile = MAKE_TILE(TileTrack, ChooseDirection(*this, x, y)); m_tiles[x + y * m_width] = tile; @@ -101,14 +103,14 @@ void Level::toggleTile(int x, int y) } } -RailDirection ChooseDirection(Level& level, int x, int y) +TrackDirection ChooseDirection(Level& level, int x, int y) { if (!level.inBounds(x, y)) return NorthSouth; - bool n = level.get(x, y - 1) > 0; - bool e = level.get(x + 1, y) > 0; - bool s = level.get(x, y + 1) > 0; - bool w = level.get(x - 1, y) > 0; + bool n = TILE_TYPE(level.get(x, y - 1)) == TileTrack; + bool e = TILE_TYPE(level.get(x + 1, y)) == TileTrack; + bool s = TILE_TYPE(level.get(x, y + 1)) == TileTrack; + bool w = TILE_TYPE(level.get(x - 1, y)) == TileTrack; if ((n || s) && !(e || w)) { return NorthSouth; |