diff options
| -rw-r--r-- | main.cpp | 9 | 
1 files changed, 0 insertions, 9 deletions
| @@ -2,15 +2,10 @@  #include <cmath>  #include "window.h" -#include "windows.h"  #include "bitmap.h"  #include "level.h"  #include "train.h" -#include "iostream" -#pragma comment(lib, "winmm.lib") // For audio files - -  struct Point2D {  	float x, y;  }; @@ -92,10 +87,6 @@ int main(int argc, char **argv)  	Bitmap bitmap(Width, Height);  	TrainCar car(0, 0); -	//bool audio_play1 = PlaySound(TEXT("res\\Starliner.wav"), NULL, SND_LOOP | SND_ASYNC); -	//Adds Starliner.wav and plays it on startup and loops, -	//I imagine this would get very annoying during debug so it's commented out for now. -  	int xOffs = 0, yOffs = 0;  	int xDrag, yDrag;  	bool isDragging = false; | 
