diff options
author | cflip <cflip@cflip.net> | 2022-01-25 17:38:50 -0700 |
---|---|---|
committer | cflip <cflip@cflip.net> | 2022-01-25 17:38:50 -0700 |
commit | 99b4763f1028e72bb06d8db6c7e8ace469f8989c (patch) | |
tree | 51fb24d08f6e767381032b88f9cebc22876abfa2 | |
parent | a917211ba05432623f7a6259e2f0f5191debbec3 (diff) |
Remove unused code
-rw-r--r-- | main.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
@@ -2,15 +2,10 @@ #include <cmath> #include "window.h" -#include "windows.h" #include "bitmap.h" #include "level.h" #include "train.h" -#include "iostream" -#pragma comment(lib, "winmm.lib") // For audio files - - struct Point2D { float x, y; }; @@ -92,10 +87,6 @@ int main(int argc, char **argv) Bitmap bitmap(Width, Height); TrainCar car(0, 0); - //bool audio_play1 = PlaySound(TEXT("res\\Starliner.wav"), NULL, SND_LOOP | SND_ASYNC); - //Adds Starliner.wav and plays it on startup and loops, - //I imagine this would get very annoying during debug so it's commented out for now. - int xOffs = 0, yOffs = 0; int xDrag, yDrag; bool isDragging = false; |