diff options
author | Jun Zhang <jun@junz.org> | 2022-01-30 12:30:02 +0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-29 21:30:02 -0700 |
commit | cb7af3f4cac90f95926477b4001f9f80037568d5 (patch) | |
tree | 022f4700c796a9935acd3ee0d0fd80a812a78464 /src/window.cpp | |
parent | 99b4763f1028e72bb06d8db6c7e8ace469f8989c (diff) |
refactor: adjust the project infra. (#1)
* refactor: adjust the project infra.
This patch adds cmake build system to the project, and adjust infrastructure
stuff.
Signed-off-by: Jun Zhang <jun@junz.org>
* fix: remove compiler flags that only exist in GCC.
Signed-off-by: Jun Zhang <jun@junz.org>
Diffstat (limited to 'src/window.cpp')
-rw-r--r-- | src/window.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/src/window.cpp b/src/window.cpp new file mode 100644 index 0000000..a907aba --- /dev/null +++ b/src/window.cpp @@ -0,0 +1,61 @@ +#include "window.h" + +#include <SDL2/SDL.h> +#include <cstdio> + +#include "bitmap.h" + +Window::Window(const char* title, int width, int height, int scale) + : m_width(width), m_height(height), m_scale(scale) +{ + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError()); + exit(1); + } + + m_window = SDL_CreateWindow("Nonortho", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * scale, height * scale, SDL_WINDOW_SHOWN); + m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); + m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height); + + m_isRunning = true; +} + +Window::~Window() +{ + SDL_DestroyTexture(m_texture); + SDL_DestroyRenderer(m_renderer); + SDL_DestroyWindow(m_window); + SDL_Quit(); +} + +void Window::update() +{ + static SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + m_isRunning = false; + break; + case SDL_MOUSEBUTTONDOWN: + m_mouseDown(event.button.button, event.button.x, event.button.y); + break; + case SDL_MOUSEMOTION: + m_mouseMove(event.button.x, event.button.y); + break; + case SDL_MOUSEBUTTONUP: + m_mouseUp(event.button.button, event.button.x, event.button.y); + break; + } + } + + SDL_UpdateWindowSurface(m_window); + SDL_Delay(10); +} + +void Window::draw(Bitmap& bitmap) +{ + SDL_RenderClear(m_renderer); + SDL_UpdateTexture(m_texture, NULL, bitmap.data, m_width * 4); + SDL_RenderCopy(m_renderer, m_texture, NULL, NULL); + SDL_RenderPresent(m_renderer); +}
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