From cb7af3f4cac90f95926477b4001f9f80037568d5 Mon Sep 17 00:00:00 2001 From: Jun Zhang Date: Sun, 30 Jan 2022 12:30:02 +0800 Subject: refactor: adjust the project infra. (#1) * refactor: adjust the project infra. This patch adds cmake build system to the project, and adjust infrastructure stuff. Signed-off-by: Jun Zhang * fix: remove compiler flags that only exist in GCC. Signed-off-by: Jun Zhang --- src/window.cpp | 61 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 src/window.cpp (limited to 'src/window.cpp') diff --git a/src/window.cpp b/src/window.cpp new file mode 100644 index 0000000..a907aba --- /dev/null +++ b/src/window.cpp @@ -0,0 +1,61 @@ +#include "window.h" + +#include +#include + +#include "bitmap.h" + +Window::Window(const char* title, int width, int height, int scale) + : m_width(width), m_height(height), m_scale(scale) +{ + if (SDL_Init(SDL_INIT_VIDEO) != 0) { + fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError()); + exit(1); + } + + m_window = SDL_CreateWindow("Nonortho", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * scale, height * scale, SDL_WINDOW_SHOWN); + m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); + m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height); + + m_isRunning = true; +} + +Window::~Window() +{ + SDL_DestroyTexture(m_texture); + SDL_DestroyRenderer(m_renderer); + SDL_DestroyWindow(m_window); + SDL_Quit(); +} + +void Window::update() +{ + static SDL_Event event; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_QUIT: + m_isRunning = false; + break; + case SDL_MOUSEBUTTONDOWN: + m_mouseDown(event.button.button, event.button.x, event.button.y); + break; + case SDL_MOUSEMOTION: + m_mouseMove(event.button.x, event.button.y); + break; + case SDL_MOUSEBUTTONUP: + m_mouseUp(event.button.button, event.button.x, event.button.y); + break; + } + } + + SDL_UpdateWindowSurface(m_window); + SDL_Delay(10); +} + +void Window::draw(Bitmap& bitmap) +{ + SDL_RenderClear(m_renderer); + SDL_UpdateTexture(m_texture, NULL, bitmap.data, m_width * 4); + SDL_RenderCopy(m_renderer, m_texture, NULL, NULL); + SDL_RenderPresent(m_renderer); +} \ No newline at end of file -- cgit v1.2.3