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author | cflip <cflip@cflip.net> | 2022-03-29 16:29:56 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-03-29 16:29:56 -0600 |
commit | 2b35b393203403704b740f7627af701968c2dfcc (patch) | |
tree | 12647094e966bbab9f48a9c8c586380ca8b7dfa0 /src/level.h | |
parent | 94212b5fda87b6983465103d6f35253c874a2915 (diff) |
Fix sprite sorting when rendering the level
This fixes a misuse of std::find_if and vector iterators. Previously,
the first vehicle in the currently drawing tile would be drawn, and then
every other vehicle would be drawn regardless of position.
Diffstat (limited to 'src/level.h')
0 files changed, 0 insertions, 0 deletions