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authorcflip <cflip@cflip.net>2022-03-29 16:29:56 -0600
committercflip <cflip@cflip.net>2022-03-29 16:29:56 -0600
commit2b35b393203403704b740f7627af701968c2dfcc (patch)
tree12647094e966bbab9f48a9c8c586380ca8b7dfa0 /src/level.h
parent94212b5fda87b6983465103d6f35253c874a2915 (diff)
Fix sprite sorting when rendering the level
This fixes a misuse of std::find_if and vector iterators. Previously, the first vehicle in the currently drawing tile would be drawn, and then every other vehicle would be drawn regardless of position.
Diffstat (limited to 'src/level.h')
0 files changed, 0 insertions, 0 deletions