diff options
author | cflip <cflip@cflip.net> | 2022-03-29 16:29:56 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-03-29 16:29:56 -0600 |
commit | 2b35b393203403704b740f7627af701968c2dfcc (patch) | |
tree | 12647094e966bbab9f48a9c8c586380ca8b7dfa0 | |
parent | 94212b5fda87b6983465103d6f35253c874a2915 (diff) |
Fix sprite sorting when rendering the level
This fixes a misuse of std::find_if and vector iterators. Previously,
the first vehicle in the currently drawing tile would be drawn, and then
every other vehicle would be drawn regardless of position.
-rw-r--r-- | src/level.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/level.cpp b/src/level.cpp index e88191a..e09f74a 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -76,13 +76,14 @@ void Level::draw(Bitmap& bitmap, int xo, int yo) for (int y = 0; y < m_height; ++y) { for (int x = 0; x < m_width; ++x) { - auto vehiclesInTile = std::find_if(m_vehicles.begin(), m_vehicles.end(), [x, y](const auto& vehicle) { + auto isInTile = [x, y](const auto& vehicle) { return vehicle.getSpritePosition().x == x && vehicle.getSpritePosition().y == y; - }); + }; + auto vehiclesInTile = std::find_if(m_vehicles.begin(), m_vehicles.end(), isInTile); while (vehiclesInTile != m_vehicles.end()) { vehiclesInTile->draw(bitmap, xo, yo); - ++vehiclesInTile; + vehiclesInTile = std::find_if(++vehiclesInTile, m_vehicles.end(), isInTile); } auto tile = get(x, y); |