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authorcflip <cflip@cflip.net>2022-01-25 17:31:28 -0700
committercflip <cflip@cflip.net>2022-01-25 17:31:28 -0700
commit03db4d74e12e68943ecb28596b388c1acc8bd883 (patch)
treee8a00b3127cc461503149419723213d32f32e0ef /main.cpp
parent200988215a3f5674488da928d3d5606ed7e5e2ec (diff)
parentf02693eed80de7ebf1d03f3d7a8069dd8a3b53ae (diff)
Resolve merge conflict
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/main.cpp b/main.cpp
index 610dbb1..02f7902 100644
--- a/main.cpp
+++ b/main.cpp
@@ -2,10 +2,15 @@
#include <cmath>
#include "window.h"
+#include "windows.h"
#include "bitmap.h"
#include "level.h"
#include "train.h"
+#include "iostream"
+#pragma comment(lib, "winmm.lib") // For audio files
+
+
struct Point2D {
float x, y;
};
@@ -85,13 +90,16 @@ int main(int argc, char **argv)
Level level(32, 32);
Bitmap bitmap(Width, Height);
+ TrainCar car(0, 0);
+
+ //bool audio_play1 = PlaySound(TEXT("res\\Starliner.wav"), NULL, SND_LOOP | SND_ASYNC);
+ //Adds Starliner.wav and plays it on startup and loops,
+ //I imagine this would get very annoying during debug so it's commented out for now.
int xOffs = 0, yOffs = 0;
int xDrag, yDrag;
bool isDragging = false;
- TrainCar car(0, 0);
-
window.onMouseDown([&](int button, int x, int y) {
if (button == 1) {
static const auto update_direction = [&](int xt, int yt) {