diff options
-rw-r--r-- | .gitignore | 3 | ||||
-rw-r--r-- | main.cpp | 12 | ||||
-rw-r--r-- | res/Starliner.wav.REMOVED.git-id | 1 |
3 files changed, 13 insertions, 3 deletions
@@ -6,4 +6,5 @@ Release/ *.sln *.vcxproj *.vcxproj.filters -*.vcxproj.user
\ No newline at end of file +*.vcxproj.user +/stb_image.h @@ -2,10 +2,15 @@ #include <cmath> #include "window.h" +#include "windows.h" #include "bitmap.h" #include "level.h" #include "train.h" +#include "iostream" +#pragma comment(lib, "winmm.lib") // For audio files + + struct Point2D { float x, y; }; @@ -85,13 +90,16 @@ int main(int argc, char **argv) Level level(32, 32); Bitmap bitmap(Width, Height); + TrainCar car(0, 0); + + //bool audio_play1 = PlaySound(TEXT("res\\Starliner.wav"), NULL, SND_LOOP | SND_ASYNC); + //Adds Starliner.wav and plays it on startup and loops, + //I imagine this would get very annoying during debug so it's commented out for now. int xOffs = 0, yOffs = 0; int xDrag, yDrag; bool isDragging = false; - TrainCar car(0, 0); - window.onMouseDown([&](int button, int x, int y) { if (button == 1) { static const auto update_direction = [&](int xt, int yt) { diff --git a/res/Starliner.wav.REMOVED.git-id b/res/Starliner.wav.REMOVED.git-id new file mode 100644 index 0000000..79f5427 --- /dev/null +++ b/res/Starliner.wav.REMOVED.git-id @@ -0,0 +1 @@ +fefc606c3ca8fd6ad7fd3f979a45037a42fda6a8
\ No newline at end of file |