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extends Sprite
export var gravity = 15
var angular_speed = PI
var velocity = Vector2(500, -800)
var start_position
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = position
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position += velocity * delta
rotation += angular_speed * delta
velocity.y += gravity
func _input(event):
if event.is_action_pressed("shoot"):
position = start_position
rotation = 0
velocity = Vector2(500, -800)
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