diff options
Diffstat (limited to 'Sprite.gd')
-rw-r--r-- | Sprite.gd | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -5,8 +5,11 @@ export var gravity = 15 var angular_speed = PI var velocity = Vector2(500, -800) +var start_position + # Called when the node enters the scene tree for the first time. func _ready(): + start_position = position pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. @@ -16,3 +19,8 @@ func _process(delta): velocity.y += gravity +func _input(event): + if event.is_action_pressed("shoot"): + position = start_position + rotation = 0 + velocity = Vector2(500, -800) |