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[gd_scene load_steps=5 format=2]
[ext_resource path="res://hoop_fore.png" type="Texture" id=1]
[ext_resource path="res://hoop_back.png" type="Texture" id=2]
[sub_resource type="SegmentShape2D" id=1]
a = Vector2( 0, -23 )
b = Vector2( 0, 13 )
[sub_resource type="SegmentShape2D" id=2]
b = Vector2( 0, 13 )
[node name="Hoop" type="StaticBody2D"]
scale = Vector2( 5, 5 )
__meta__ = {
"_edit_group_": true
}
[node name="Background Sprite" type="Sprite" parent="."]
light_mask = 4
texture = ExtResource( 2 )
[node name="Foreground Sprite" type="Sprite" parent="."]
position = Vector2( -12, 16 )
texture = ExtResource( 1 )
[node name="Right Collider" type="CollisionShape2D" parent="."]
position = Vector2( -4, 1 )
shape = SubResource( 1 )
[node name="Left Collider" type="CollisionShape2D" parent="."]
position = Vector2( -22, 1 )
shape = SubResource( 2 )
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