[gd_scene load_steps=5 format=2] [ext_resource path="res://hoop_fore.png" type="Texture" id=1] [ext_resource path="res://hoop_back.png" type="Texture" id=2] [sub_resource type="SegmentShape2D" id=1] a = Vector2( 0, -23 ) b = Vector2( 0, 13 ) [sub_resource type="SegmentShape2D" id=2] b = Vector2( 0, 13 ) [node name="Hoop" type="StaticBody2D"] scale = Vector2( 5, 5 ) __meta__ = { "_edit_group_": true } [node name="Background Sprite" type="Sprite" parent="."] light_mask = 4 texture = ExtResource( 2 ) [node name="Foreground Sprite" type="Sprite" parent="."] position = Vector2( -12, 16 ) texture = ExtResource( 1 ) [node name="Right Collider" type="CollisionShape2D" parent="."] position = Vector2( -4, 1 ) shape = SubResource( 1 ) [node name="Left Collider" type="CollisionShape2D" parent="."] position = Vector2( -22, 1 ) shape = SubResource( 2 )