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author | cflip <cflip@cflip.net> | 2022-09-23 17:23:06 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-09-23 17:23:06 -0600 |
commit | ed3b37f6fa7b37429f79a7d229e1134ae316ed7e (patch) | |
tree | e8424d06ac364327c32e18899bc7d837d042bb66 /project.godot | |
parent | c46bb2fca39de21df9c4abbdc9cbbf2262e8ace0 (diff) |
Replace the basketball sprite object with a RigidBody2D
This way we don't have to implement all of the physics ourselves.
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/project.godot b/project.godot index 56cf31e..b05b1de 100644 --- a/project.godot +++ b/project.godot @@ -29,6 +29,7 @@ shoot={ [physics] common/enable_pause_aware_picking=true +2d/default_gravity=981 [rendering] |