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authorcflip <cflip@cflip.net>2022-09-23 17:23:06 -0600
committercflip <cflip@cflip.net>2022-09-23 17:23:06 -0600
commited3b37f6fa7b37429f79a7d229e1134ae316ed7e (patch)
treee8424d06ac364327c32e18899bc7d837d042bb66 /project.godot
parentc46bb2fca39de21df9c4abbdc9cbbf2262e8ace0 (diff)
Replace the basketball sprite object with a RigidBody2D
This way we don't have to implement all of the physics ourselves.
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot1
1 files changed, 1 insertions, 0 deletions
diff --git a/project.godot b/project.godot
index 56cf31e..b05b1de 100644
--- a/project.godot
+++ b/project.godot
@@ -29,6 +29,7 @@ shoot={
[physics]
common/enable_pause_aware_picking=true
+2d/default_gravity=981
[rendering]