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authorcflip <cflip@cflip.net>2022-09-23 09:53:59 -0600
committercflip <cflip@cflip.net>2022-09-23 09:53:59 -0600
commitc469ff91edca01c5b8a73b9a9b009ca35bda1ff6 (patch)
tree575af29e967b24b9b96452235eba1befe108e92a /Sprite.gd
parent1b585f3d1a6e457436cb245357a36a048a493041 (diff)
Implement simple basketball physics
Diffstat (limited to 'Sprite.gd')
-rw-r--r--Sprite.gd6
1 files changed, 6 insertions, 0 deletions
diff --git a/Sprite.gd b/Sprite.gd
index c55df61..1e879c8 100644
--- a/Sprite.gd
+++ b/Sprite.gd
@@ -1,6 +1,9 @@
extends Sprite
+export var gravity = 15
+
var angular_speed = PI
+var velocity = Vector2(500, -800)
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -8,5 +11,8 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
+ position += velocity * delta
rotation += angular_speed * delta
+ velocity.y += gravity
+