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authorcflip <cflip@cflip.net>2022-09-23 09:53:59 -0600
committercflip <cflip@cflip.net>2022-09-23 09:53:59 -0600
commitc469ff91edca01c5b8a73b9a9b009ca35bda1ff6 (patch)
tree575af29e967b24b9b96452235eba1befe108e92a
parent1b585f3d1a6e457436cb245357a36a048a493041 (diff)
Implement simple basketball physics
-rw-r--r--Sprite.gd6
-rw-r--r--basketball.tscn2
2 files changed, 7 insertions, 1 deletions
diff --git a/Sprite.gd b/Sprite.gd
index c55df61..1e879c8 100644
--- a/Sprite.gd
+++ b/Sprite.gd
@@ -1,6 +1,9 @@
extends Sprite
+export var gravity = 15
+
var angular_speed = PI
+var velocity = Vector2(500, -800)
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -8,5 +11,8 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
+ position += velocity * delta
rotation += angular_speed * delta
+ velocity.y += gravity
+
diff --git a/basketball.tscn b/basketball.tscn
index 5c746ea..2c8edf4 100644
--- a/basketball.tscn
+++ b/basketball.tscn
@@ -4,7 +4,7 @@
[ext_resource path="res://Sprite.gd" type="Script" id=2]
[node name="Sprite" type="Sprite"]
-position = Vector2( 520, 287 )
+position = Vector2( 114, 478 )
scale = Vector2( 5, 5 )
texture = ExtResource( 1 )
script = ExtResource( 2 )