summaryrefslogtreecommitdiff
path: root/window.c
blob: 81bf6343e19279ded5033a95720a10564dc2e663 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
#include "window.h"

#include <SDL2/SDL.h>

#include "buffer.h"
#include "editor.h"
#include "font.h"

static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_Texture *font_texture = NULL;

static BDFFontInfo font;

void window_init()
{
	/* TODO: There should be a 'panic' method of sorts to be reused here. */
	if (SDL_Init(SDL_INIT_VIDEO) != 0) {
		fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError());
		return;
	}

	window = SDL_CreateWindow("Bitmap font test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
								640, 480, SDL_WINDOW_SHOWN);
	if (window == NULL) {
		fprintf(stderr, "Failed to create a window: %s\n", SDL_GetError());
		return;
	}

	renderer = SDL_CreateRenderer(window, -1, 0);
	if (renderer == NULL) {
		fprintf(stderr, "Failed to create a renderer: %s\n", SDL_GetError());
		return;
	}

	font = font_load("ter-u12n.bdf");
	font_texture = font_create_texture(renderer, &font);

	SDL_ShowWindow(window);
}

int window_handle_event()
{
	static SDL_Event e;
	SDL_WaitEvent(&e);
	switch (e.type) {
	case SDL_QUIT:
		return 0;
	}
	return 1;
}

static void draw_font_text(struct append_buffer *buffer)
{
	SDL_Rect dstrect = { 0, 0, 0, 0 };
	for (int i = 0; i < buffer->length; i++) {
		const char letter = buffer->buffer[i];
		if (letter > 128) {
			printf("TODO: Non-ASCII characters are not currently supported.\n");
			continue;
		}

		const int char_index = font.char_index_for_code_point[letter];
		BDFFontChar *glyph = &font.chars[char_index];
		if (glyph == NULL) {
			fprintf(stderr, "Font doesn't have character %c", letter);
			continue;
		}

		dstrect.w = glyph->bounds.w;
		dstrect.h = glyph->bounds.h;
		SDL_RenderCopy(renderer, font_texture, &glyph->bounds, &dstrect);

		if (letter == '\n') {
			dstrect.x = 0;
			dstrect.y += font.bounds.h;
		} else {
			dstrect.x += glyph->next_glyph_offset.x;
			dstrect.y += glyph->next_glyph_offset.y;
		}
	}
}

void window_redraw(struct editor_state *editor)
{
	SDL_RenderClear(renderer);

	editor_scroll(editor);
	struct append_buffer buffer = ABUF_INIT;

	editor_draw_rows(editor, &buffer);
	editor_draw_status_bar(editor, &buffer);
	editor_draw_message_bar(editor, &buffer);

	draw_font_text(&buffer);

	SDL_RenderPresent(renderer);
	SDL_UpdateWindowSurface(window);
}

void window_destroy()
{
	font_destroy(&font);

	SDL_DestroyTexture(font_texture);
	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);

	SDL_Quit();
}