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2023-01-31Rename the 'command mode' to 'prompt mode'cflip
Since this mode will also be used to accept input for setting the filename, searching for a string and possibly more, it makes more sense for this mode to be called prompt mode. There is also less ambiguity between normal mode because sometimes that is also called command mode.
2023-01-31Start implementing editor commandscflip
This first step allows you to press the semicolon key to enter command mode, where you can type into a command line. Currently, pressing enter when in command mode will clear the command line but since there are no commands implemented it doesn't matter what you type in there.
2023-01-25Rename `append_buffer` to textbufcflip
This name is a little bit better I think, and it will be nice to have a distinction between this utility and the 'file' kind of buffer.
2023-01-19Load gzipped fonts from /usr/local/share/consolefonts/cflip
The editor now loads fonts from /usr/ instead of the current working directory. Since they are gzipped the font loading code now uses zlib to read from the files. These fonts in particular were installed with `make install-psf` from the Terminus makefile, however the location may vary from system to system.
2023-01-19Show filename and current working directory in window titlecflip
2023-01-18Reimplement syntax highlightingcflip
2023-01-18Refactor text rendering codecflip
Previously, the editor would print visible lines plus the statusline and message bar into a buffer, then the window would display this entire buffer. This refactor makes the window directly read lines from the editor and individually display them on the screen. This will make it easier to do syntax highlighting, since that information is stored per line. The statusline and message line are still printed into a buffer to be displayed by the window, but they are now positioned from the bottom of the screen.
2023-01-17Fix cursor rendering when view is scrolled horizontallycflip
2023-01-17Allow window to be resizablecflip
2023-01-17Rename 'rows' to 'lines' everywherecflip
For whatever reason lines were called rows in the code, so this refactor changes that name everywhere. The name 'row' is still used in some places to refer to the unit of height in the screen.
2023-01-16Ignore first keypress after entering insert modecflip
This fixes the problem where the key used to enter insert mode ('i' for example) would also be typed into the document.
2023-01-12Big improvements to font renderingcflip
The previous rasterizing code relied on each row in the font being 8 bits wide, which is not the case with any font wider than 8 pixels. These changes make it possible to properly load the 24px Terminus font, and somehow also fixes incorrect characters in the 12px font.
2023-01-12Add a cursorcflip
2023-01-12Make the editor modal and refactor keyboard eventscflip
This makes the editor behave more like vi, with a seperate insert mode. This also refactors the keyboard input code to pass the SDL_Keysym structure to input.c and to use the SDL_TEXTINPUT event for editing text. SDL's text input event already fixes typing capital letters with shift, and should make it possible to enter text using an IME, however most unicode characters aren't properly rendered.
2023-01-11Use the new error function with the new window and font codecflip
2023-01-11Get editor size from the window instead of the terminalcflip
Previously the editor would resize itself upon startup by finding the size of the current terminal window, but now that it is running in an actual window it should get the number of rows and columns from there. This also adds parameters for the window size in rows and columns to the window_init() function.
2023-01-11Don't try to draw newline characterscflip
2023-01-10Parse unicode tables in PSF fontscflip
2023-01-10Use PSF instead of BSF format for fontscflip
This binary file format is much easier to parse.
2023-01-09Implement basic keyboard event handlingcflip
2023-01-08Hook up the editor output to the windowcflip
Now the text editor is visible in the window! There are still escape codes for terminal output all over the place, but this is a good start.
2023-01-08Connect the window and font code to the editor's main functioncflip
2023-01-08Create a simple bitmap font reader and renderercflip
There isn't much reason for the editor to run in a terminal window, so the next step is to draw and get input events from a graphical window using SDL. This commit adds a basic test program that can read a font in the BDF format and display text to the screen. This code will eventually be integrated with the rest of the editor.