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#include <SDL.h>
#include <iostream>
#include "audio.h"
#include "gui.h"
#include "sequence.h"
int main(int argc, char** argv)
{
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
std::cerr << "Failed to initalize SDL! " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("fmseq", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 320, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Event event;
Sequence sequence;
AudioContext audio(sequence);
GUI gui(sequence);
bool running = true;
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
case SDL_MOUSEBUTTONDOWN:
gui.OnMouseDown(event.button.x, event.button.y);
break;
case SDL_MOUSEMOTION:
gui.OnMouseMove(event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
gui.OnMouseUp();
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
gui.Repaint(renderer, audio.CurrentStep());
SDL_RenderPresent(renderer);
SDL_UpdateWindowSurface(window);
SDL_Delay(10);
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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