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-rw-r--r--main.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/main.cpp b/main.cpp
deleted file mode 100644
index 8fd1f2a..0000000
--- a/main.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-#include <SDL2/SDL.h>
-#include <iostream>
-
-#include "audio.h"
-#include "gui.h"
-#include "sequence.h"
-
-int main(int argc, char** argv)
-{
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
- std::cerr << "Failed to initalize SDL! " << SDL_GetError() << std::endl;
- return 1;
- }
-
- SDL_Window* window = SDL_CreateWindow("fmseq", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 320, SDL_WINDOW_SHOWN);
- SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- SDL_Event event;
-
- Sequence sequence;
- AudioContext audio(sequence);
- GUI gui(sequence);
-
- bool running = true;
- while (running) {
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- running = false;
- break;
- case SDL_MOUSEBUTTONDOWN:
- gui.OnMouseDown(event.button.x, event.button.y);
- break;
- case SDL_MOUSEMOTION:
- gui.OnMouseMove(event.button.x, event.button.y);
- break;
- case SDL_MOUSEBUTTONUP:
- gui.OnMouseUp();
- break;
- }
- }
-
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
-
- gui.Repaint(renderer, audio.CurrentStep());
-
- SDL_RenderPresent(renderer);
- SDL_UpdateWindowSurface(window);
-
- SDL_Delay(10);
- }
-
- SDL_DestroyWindow(window);
- SDL_Quit();
-
- return 0;
-} \ No newline at end of file