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authorcflip <cflip@cflip.net>2022-02-20 09:15:40 -0700
committercflip <cflip@cflip.net>2022-02-20 09:15:40 -0700
commita3f4ac00ee76f5e3b2dae7838a6c13ccae40ceac (patch)
treeaf8575869f901657b2252c56c7a15e278ef2c0f7 /src/audio.cpp
parent3828bb56022c636a7dd056a4781249222ea0d3ca (diff)
Set up CMake build systemHEADmaster
Diffstat (limited to 'src/audio.cpp')
-rw-r--r--src/audio.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/src/audio.cpp b/src/audio.cpp
new file mode 100644
index 0000000..db915e1
--- /dev/null
+++ b/src/audio.cpp
@@ -0,0 +1,88 @@
+#include "audio.h"
+
+#define _USE_MATH_DEFINES
+#include <cmath>
+#include <iostream>
+#include <SDL.h>
+
+#include "sequence.h"
+
+static const float AMPLITUDE = 0.2f;
+
+// SDL periodically calls this function to fill a chunk of the audio output buffer
+static void AudioCallback(void* userData, Uint8* rawBuffer, int bytes)
+{
+ float* buffer = (float*)rawBuffer;
+ int length = bytes / sizeof(float);
+ CallbackInfo* info = (CallbackInfo*)userData;
+ StepData& step = info->seq->steps[info->currentStep];
+
+ for (int i = 0; i < length; i++, info->samplesDone++) {
+ float time = (float)info->samplesDone / (float)info->sampleRate;
+ float modWave = sinf(2.0f * M_PI * step.modFreq * time);
+ float freq = step.carrierFreq + modWave * step.modDepth;
+
+ // Check if enough samples have been generated for this step
+ if (info->samplesDone >= info->samplesPerStep) {
+ // If so, move on to the next step
+ info->samplesDone = 0;
+ step = info->seq->steps[info->currentStep];
+ info->currentStep = (info->currentStep + 1) % 8;
+ }
+
+ buffer[i] = (sinf(2.0f * M_PI * freq * time)) * AMPLITUDE;
+ }
+}
+
+AudioContext::AudioContext(Sequence& seq)
+{
+ SDL_AudioSpec desiredSpec;
+ desiredSpec.freq = 44100;
+ desiredSpec.format = AUDIO_F32SYS;
+ desiredSpec.channels = 1;
+ desiredSpec.samples = 2048;
+ desiredSpec.callback = AudioCallback;
+ desiredSpec.userdata = &m_info;
+
+ SDL_AudioSpec obtainedSpec;
+ if (SDL_OpenAudio(&desiredSpec, &obtainedSpec) < 0) {
+ std::cerr << "Failed to initalize audio! " << SDL_GetError() << std::endl;
+ std::exit(1);
+ }
+
+ // The audio callback expects float values, so if a different data type
+ // is obtained we should throw an error.
+ if (desiredSpec.format != obtainedSpec.format) {
+ std::cerr << "Unexpected audio format: " << obtainedSpec.format << std::endl;
+ std::exit(1);
+ }
+
+ m_info.samplesDone = 0;
+ m_info.samplesPerStep = obtainedSpec.freq * 0.4f;
+ m_info.currentStep = 0;
+ m_info.sampleRate = obtainedSpec.freq;
+ m_info.seq = &seq;
+
+ this->Start();
+}
+
+AudioContext::~AudioContext()
+{
+ this->Stop();
+ SDL_CloseAudio();
+}
+
+void AudioContext::Start()
+{
+ SDL_PauseAudio(0);
+}
+
+void AudioContext::Stop()
+{
+ SDL_PauseAudio(1);
+}
+
+int AudioContext::CurrentStep()
+{
+ return m_info.currentStep;
+} \ No newline at end of file