diff options
author | cflip <cflip@cflip.net> | 2021-12-22 15:20:13 -0700 |
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committer | cflip <cflip@cflip.net> | 2021-12-22 15:20:13 -0700 |
commit | 8844d54b4bd5535009a1b70888860490899ca0d5 (patch) | |
tree | a03cb2a663299f3bc61f5d981560c5e84e36a483 /main.cpp | |
parent | d3fcd2d8dbff9362b47ab94c8b4cc24826077591 (diff) |
Refactoring and cleanup
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 184 |
1 files changed, 10 insertions, 174 deletions
@@ -1,107 +1,9 @@ #include <SDL2/SDL.h> -#define _USE_MATH_DEFINES -#include <cmath> #include <iostream> -#include <vector> -const float AMPLITUDE = 0.2f; -float sequence[8] = { 130.81f, 220.f, 130.81f, 440.f, 330.f, 440.f, 130.81f, 261.63f }; -float modSequence[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; -float mulSequence[8] = { 1, 1, 1, 1, 1, 1, 1, 1 }; - -class Knob { -public: - Knob(int x, int y, float *valuePtr, float scaling = 1.f) - : m_x(x), m_y(y), value(valuePtr), valueScaling(scaling) {} - - void Draw(SDL_Renderer*); - bool InBounds(int x, int y); - - float *value; - float valueScaling; -private: - int m_x, m_y; -}; - -std::vector<Knob> knobs; - -class Window { -public: - Window(); -private: - bool m_isRunning{ false }; -}; - -void Knob::Draw(SDL_Renderer *renderer) -{ - constexpr int Radius = 25; - SDL_Rect rect = { m_x, m_y, Radius, Radius }; - SDL_RenderDrawRect(renderer, &rect); - - SDL_RenderDrawLine(renderer, m_x, m_y + (*value * valueScaling), m_x + Radius, m_y + (*value * valueScaling)); -} - -bool Knob::InBounds(int x, int y) -{ - constexpr int Radius = 25; - SDL_Rect rect = { m_x, m_y, Radius, Radius }; - SDL_Point point = { x, y }; - - return SDL_PointInRect(&point, &rect); -} - -struct CallbackInfo { - int samplesDone; - int samplesPerStep; - int currentStep; - int sampleRate; -}; - -void AudioCallback(void *userData, Uint8 *rawBuffer, int bytes) -{ - float *buffer = (float*)rawBuffer; - int length = bytes / sizeof(float); - CallbackInfo *info = (CallbackInfo*)userData; - - for (int i = 0; i < length; i++, info->samplesDone++) { - float time = (float)info->samplesDone / (float)info->sampleRate; - float modWave = sinf(2.0f * M_PI * modSequence[info->currentStep] * time); - float freq = sequence[info->currentStep] + modWave * mulSequence[info->currentStep] ; - - if (info->samplesDone >= info->samplesPerStep) { - info->samplesDone = 0; - info->currentStep = (info->currentStep + 1) % 8; - } - - buffer[i] = (sinf(2.0f * M_PI * freq * time)) * AMPLITUDE; - } -} - -void DrawInterface(SDL_Renderer* renderer, int currentStep) -{ - SDL_Rect rect = { - (640 - 8 * (32 + 8)) / 2, - (320 - 32) / 2, - 32, - 32 - }; - - for (int i = 0; i < 8; i++) { - SDL_SetRenderDrawColor(renderer, 128, i * (255 / 8), 255, 255); - - if (i == currentStep) { - SDL_RenderFillRect(renderer, &rect); - } else { - SDL_RenderDrawRect(renderer, &rect); - } - - rect.x += rect.w + 8; - } - - for (Knob& knob : knobs) { - knob.Draw(renderer); - } -} +#include "audio.h" +#include "gui.h" +#include "sequence.h" int main(int argc, char** argv) { @@ -114,62 +16,11 @@ int main(int argc, char** argv) SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_Event event; - CallbackInfo info; - - SDL_AudioSpec desiredSpec; - desiredSpec.freq = 44100; - desiredSpec.format = AUDIO_F32SYS; - desiredSpec.channels = 1; - desiredSpec.samples = 2048; - desiredSpec.callback = AudioCallback; - desiredSpec.userdata = &info; - - SDL_AudioSpec obtainedSpec; - if (SDL_OpenAudio(&desiredSpec, &obtainedSpec) < 0) { - std::cerr << "Failed to initalize audio! " << SDL_GetError() << std::endl; - return 1; - } - - if (desiredSpec.format != obtainedSpec.format) - std::cerr << "Different format: " << obtainedSpec.format << std::endl; - - info.samplesDone = 0; - info.samplesPerStep = obtainedSpec.freq * 0.4f; - info.currentStep = 0; - info.sampleRate = obtainedSpec.freq; - - SDL_PauseAudio(0); - - knobs.emplace_back(10, 120, sequence, 0.1f); - knobs.emplace_back(40, 120, sequence + 1, 0.1f); - knobs.emplace_back(70, 120, sequence + 2, 0.1f); - knobs.emplace_back(110, 120, sequence + 3, 0.1f); - knobs.emplace_back(140, 120, sequence + 4, 0.1f); - knobs.emplace_back(170, 120, sequence + 5, 0.1f); - knobs.emplace_back(210, 120, sequence + 6, 0.1f); - knobs.emplace_back(240, 120, sequence + 7, 0.1f); - - knobs.emplace_back(10, 180, modSequence); - knobs.emplace_back(40, 180, modSequence + 1); - knobs.emplace_back(70, 180, modSequence + 2); - knobs.emplace_back(110, 180, modSequence + 3); - knobs.emplace_back(140, 180, modSequence + 4); - knobs.emplace_back(170, 180, modSequence + 5); - knobs.emplace_back(210, 180, modSequence + 6); - knobs.emplace_back(240, 180, modSequence + 7); - - knobs.emplace_back(10, 220, mulSequence, 3.0f); - knobs.emplace_back(40, 220, mulSequence + 1, 3.0f); - knobs.emplace_back(70, 220, mulSequence + 2, 3.0f); - knobs.emplace_back(110, 220, mulSequence + 3, 3.0f); - knobs.emplace_back(140, 220, mulSequence + 4, 3.0f); - knobs.emplace_back(170, 220, mulSequence + 5, 3.0f); - knobs.emplace_back(210, 220, mulSequence + 6, 3.0f); - knobs.emplace_back(240, 220, mulSequence + 7, 3.0f); + Sequence sequence; + AudioContext audio(sequence); + GUI gui(sequence); bool running = true; - Knob* mouseKnob = nullptr; - int yStart = 0; while (running) { while (SDL_PollEvent(&event)) { switch (event.type) { @@ -177,25 +28,13 @@ int main(int argc, char** argv) running = false; break; case SDL_MOUSEBUTTONDOWN: - for (Knob& knob : knobs) { - if (knob.InBounds(event.button.x, event.button.y)) { - mouseKnob = &knob; - yStart = event.button.y; - break; - } - } + gui.OnMouseDown(event.button.x, event.button.y); break; case SDL_MOUSEMOTION: - if (mouseKnob) { - *mouseKnob->value -= (yStart - event.button.y) / mouseKnob->valueScaling; - yStart = event.button.y; - if (*mouseKnob->value < 0) *mouseKnob->value = 0; - } - + gui.OnMouseMove(event.button.x, event.button.y); break; case SDL_MOUSEBUTTONUP: - mouseKnob = nullptr; - yStart = 0; + gui.OnMouseUp(); break; } } @@ -203,7 +42,7 @@ int main(int argc, char** argv) SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); - DrawInterface(renderer, info.currentStep); + gui.Repaint(renderer, audio.CurrentStep()); SDL_RenderPresent(renderer); SDL_UpdateWindowSurface(window); @@ -211,9 +50,6 @@ int main(int argc, char** argv) SDL_Delay(10); } - SDL_PauseAudio(1); - SDL_CloseAudio(); - SDL_DestroyWindow(window); SDL_Quit(); |