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authorcflip <cflip@cflip.net>2021-12-22 15:20:13 -0700
committercflip <cflip@cflip.net>2021-12-22 15:20:13 -0700
commit8844d54b4bd5535009a1b70888860490899ca0d5 (patch)
treea03cb2a663299f3bc61f5d981560c5e84e36a483 /main.cpp
parentd3fcd2d8dbff9362b47ab94c8b4cc24826077591 (diff)
Refactoring and cleanup
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp184
1 files changed, 10 insertions, 174 deletions
diff --git a/main.cpp b/main.cpp
index 90f3e95..8fd1f2a 100644
--- a/main.cpp
+++ b/main.cpp
@@ -1,107 +1,9 @@
#include <SDL2/SDL.h>
-#define _USE_MATH_DEFINES
-#include <cmath>
#include <iostream>
-#include <vector>
-const float AMPLITUDE = 0.2f;
-float sequence[8] = { 130.81f, 220.f, 130.81f, 440.f, 330.f, 440.f, 130.81f, 261.63f };
-float modSequence[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
-float mulSequence[8] = { 1, 1, 1, 1, 1, 1, 1, 1 };
-
-class Knob {
-public:
- Knob(int x, int y, float *valuePtr, float scaling = 1.f)
- : m_x(x), m_y(y), value(valuePtr), valueScaling(scaling) {}
-
- void Draw(SDL_Renderer*);
- bool InBounds(int x, int y);
-
- float *value;
- float valueScaling;
-private:
- int m_x, m_y;
-};
-
-std::vector<Knob> knobs;
-
-class Window {
-public:
- Window();
-private:
- bool m_isRunning{ false };
-};
-
-void Knob::Draw(SDL_Renderer *renderer)
-{
- constexpr int Radius = 25;
- SDL_Rect rect = { m_x, m_y, Radius, Radius };
- SDL_RenderDrawRect(renderer, &rect);
-
- SDL_RenderDrawLine(renderer, m_x, m_y + (*value * valueScaling), m_x + Radius, m_y + (*value * valueScaling));
-}
-
-bool Knob::InBounds(int x, int y)
-{
- constexpr int Radius = 25;
- SDL_Rect rect = { m_x, m_y, Radius, Radius };
- SDL_Point point = { x, y };
-
- return SDL_PointInRect(&point, &rect);
-}
-
-struct CallbackInfo {
- int samplesDone;
- int samplesPerStep;
- int currentStep;
- int sampleRate;
-};
-
-void AudioCallback(void *userData, Uint8 *rawBuffer, int bytes)
-{
- float *buffer = (float*)rawBuffer;
- int length = bytes / sizeof(float);
- CallbackInfo *info = (CallbackInfo*)userData;
-
- for (int i = 0; i < length; i++, info->samplesDone++) {
- float time = (float)info->samplesDone / (float)info->sampleRate;
- float modWave = sinf(2.0f * M_PI * modSequence[info->currentStep] * time);
- float freq = sequence[info->currentStep] + modWave * mulSequence[info->currentStep] ;
-
- if (info->samplesDone >= info->samplesPerStep) {
- info->samplesDone = 0;
- info->currentStep = (info->currentStep + 1) % 8;
- }
-
- buffer[i] = (sinf(2.0f * M_PI * freq * time)) * AMPLITUDE;
- }
-}
-
-void DrawInterface(SDL_Renderer* renderer, int currentStep)
-{
- SDL_Rect rect = {
- (640 - 8 * (32 + 8)) / 2,
- (320 - 32) / 2,
- 32,
- 32
- };
-
- for (int i = 0; i < 8; i++) {
- SDL_SetRenderDrawColor(renderer, 128, i * (255 / 8), 255, 255);
-
- if (i == currentStep) {
- SDL_RenderFillRect(renderer, &rect);
- } else {
- SDL_RenderDrawRect(renderer, &rect);
- }
-
- rect.x += rect.w + 8;
- }
-
- for (Knob& knob : knobs) {
- knob.Draw(renderer);
- }
-}
+#include "audio.h"
+#include "gui.h"
+#include "sequence.h"
int main(int argc, char** argv)
{
@@ -114,62 +16,11 @@ int main(int argc, char** argv)
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_Event event;
- CallbackInfo info;
-
- SDL_AudioSpec desiredSpec;
- desiredSpec.freq = 44100;
- desiredSpec.format = AUDIO_F32SYS;
- desiredSpec.channels = 1;
- desiredSpec.samples = 2048;
- desiredSpec.callback = AudioCallback;
- desiredSpec.userdata = &info;
-
- SDL_AudioSpec obtainedSpec;
- if (SDL_OpenAudio(&desiredSpec, &obtainedSpec) < 0) {
- std::cerr << "Failed to initalize audio! " << SDL_GetError() << std::endl;
- return 1;
- }
-
- if (desiredSpec.format != obtainedSpec.format)
- std::cerr << "Different format: " << obtainedSpec.format << std::endl;
-
- info.samplesDone = 0;
- info.samplesPerStep = obtainedSpec.freq * 0.4f;
- info.currentStep = 0;
- info.sampleRate = obtainedSpec.freq;
-
- SDL_PauseAudio(0);
-
- knobs.emplace_back(10, 120, sequence, 0.1f);
- knobs.emplace_back(40, 120, sequence + 1, 0.1f);
- knobs.emplace_back(70, 120, sequence + 2, 0.1f);
- knobs.emplace_back(110, 120, sequence + 3, 0.1f);
- knobs.emplace_back(140, 120, sequence + 4, 0.1f);
- knobs.emplace_back(170, 120, sequence + 5, 0.1f);
- knobs.emplace_back(210, 120, sequence + 6, 0.1f);
- knobs.emplace_back(240, 120, sequence + 7, 0.1f);
-
- knobs.emplace_back(10, 180, modSequence);
- knobs.emplace_back(40, 180, modSequence + 1);
- knobs.emplace_back(70, 180, modSequence + 2);
- knobs.emplace_back(110, 180, modSequence + 3);
- knobs.emplace_back(140, 180, modSequence + 4);
- knobs.emplace_back(170, 180, modSequence + 5);
- knobs.emplace_back(210, 180, modSequence + 6);
- knobs.emplace_back(240, 180, modSequence + 7);
-
- knobs.emplace_back(10, 220, mulSequence, 3.0f);
- knobs.emplace_back(40, 220, mulSequence + 1, 3.0f);
- knobs.emplace_back(70, 220, mulSequence + 2, 3.0f);
- knobs.emplace_back(110, 220, mulSequence + 3, 3.0f);
- knobs.emplace_back(140, 220, mulSequence + 4, 3.0f);
- knobs.emplace_back(170, 220, mulSequence + 5, 3.0f);
- knobs.emplace_back(210, 220, mulSequence + 6, 3.0f);
- knobs.emplace_back(240, 220, mulSequence + 7, 3.0f);
+ Sequence sequence;
+ AudioContext audio(sequence);
+ GUI gui(sequence);
bool running = true;
- Knob* mouseKnob = nullptr;
- int yStart = 0;
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
@@ -177,25 +28,13 @@ int main(int argc, char** argv)
running = false;
break;
case SDL_MOUSEBUTTONDOWN:
- for (Knob& knob : knobs) {
- if (knob.InBounds(event.button.x, event.button.y)) {
- mouseKnob = &knob;
- yStart = event.button.y;
- break;
- }
- }
+ gui.OnMouseDown(event.button.x, event.button.y);
break;
case SDL_MOUSEMOTION:
- if (mouseKnob) {
- *mouseKnob->value -= (yStart - event.button.y) / mouseKnob->valueScaling;
- yStart = event.button.y;
- if (*mouseKnob->value < 0) *mouseKnob->value = 0;
- }
-
+ gui.OnMouseMove(event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
- mouseKnob = nullptr;
- yStart = 0;
+ gui.OnMouseUp();
break;
}
}
@@ -203,7 +42,7 @@ int main(int argc, char** argv)
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
- DrawInterface(renderer, info.currentStep);
+ gui.Repaint(renderer, audio.CurrentStep());
SDL_RenderPresent(renderer);
SDL_UpdateWindowSurface(window);
@@ -211,9 +50,6 @@ int main(int argc, char** argv)
SDL_Delay(10);
}
- SDL_PauseAudio(1);
- SDL_CloseAudio();
-
SDL_DestroyWindow(window);
SDL_Quit();