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#include "train.h"
#include "level.h"
#include "bitmap.h"
void TrainCar::update(Level& level)
{
auto tile = level.get(x, y);
if (tile == 0)
return;
if (m_progress < 12) {
m_progress++;
return;
}
else {
m_progress = 0;
}
auto n = level.get(x, y - 1);
auto e = level.get(x + 1, y);
auto s = level.get(x, y + 1);
auto w = level.get(x - 1, y);
if (m_dir == North) {
if (n == SouthEast) m_dir = East;
if (n == SouthWest) m_dir = West;
y--;
}
else if (m_dir == East) {
if (e == NorthWest) m_dir = North;
if (e == SouthWest) m_dir = South;
x++;
}
else if (m_dir == South) {
if (s == NorthEast) m_dir = East;
if (s == NorthWest) m_dir = West;
y++;
}
else if (m_dir == West) {
if (w == NorthEast) m_dir = North;
if (w == SouthEast) m_dir = South;
x--;
}
}
void TrainCar::draw(Bitmap& bitmap, int xo, int yo)
{
int xx = (x - y) * (24 / 2) - xo;
int yy = (x + y) * (24 / 4) - yo;
bitmap.blit(m_sprite, xx, yy, 0, 0, 24, 24);
}
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