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#include "window.h"
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <cstdio>
#include "bitmap.h"
Window::Window(const char* title, int width, int height, int scale)
: m_width(width), m_height(height), m_scale(scale)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "Failed to initialize SDL: %s\n", SDL_GetError());
exit(1);
}
m_window = SDL_CreateWindow("Nonortho", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * scale, height * scale, SDL_WINDOW_SHOWN);
m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED);
m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
m_isRunning = true;
}
Window::~Window()
{
SDL_DestroyTexture(m_texture);
SDL_DestroyRenderer(m_renderer);
SDL_DestroyWindow(m_window);
SDL_Quit();
}
void Window::update()
{
static SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
m_isRunning = false;
break;
case SDL_MOUSEBUTTONDOWN:
if (m_mouseDown)
m_mouseDown(event.button.button, event.button.x, event.button.y);
break;
case SDL_MOUSEMOTION:
if (m_mouseMove)
m_mouseMove(event.button.x, event.button.y);
break;
case SDL_MOUSEBUTTONUP:
if (m_mouseUp)
m_mouseUp(event.button.button, event.button.x, event.button.y);
break;
case SDL_KEYDOWN:
if (m_keyDown)
m_keyDown(event.key.keysym.sym);
break;
case SDL_KEYUP:
if (m_keyUp)
m_keyUp(event.key.keysym.sym);
break;
}
}
SDL_UpdateWindowSurface(m_window);
SDL_Delay(10);
}
void Window::draw(Bitmap& bitmap)
{
SDL_RenderClear(m_renderer);
SDL_UpdateTexture(m_texture, nullptr, bitmap.data, m_width * 4);
SDL_RenderCopy(m_renderer, m_texture, nullptr, nullptr);
SDL_RenderPresent(m_renderer);
}
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