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#pragma once

#include "bitmap.h"

enum CarDirection {
	North,
	East,
	South,
	West
};

class Level;

class Train {
public:
	Train()
		: m_sprite("../res/car.png") { }

	void update(Level&);
	void draw(Bitmap&, int, int);

	void setPosition(int x, int y);

private:
	void nextTile();

	Bitmap m_sprite;

	int x { 0 }, y { 0 };
	float m_speed { 0.05f };
	float m_progress { 0.f };

	CarDirection m_dir { North };
	int m_nextX { 0 }, m_nextY { 0 };
};