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#pragma once
#include "bitmap.h"
enum CarDirection {
North,
East,
South,
West
};
class Level;
class Train {
public:
Train()
: m_sprite("../res/car.png") { }
void update(Level&);
void draw(Bitmap&, int, int);
void setPosition(int x, int y);
private:
void nextTile();
Bitmap m_sprite;
int x { 0 }, y { 0 };
float m_speed { 0.05f };
float m_progress { 0.f };
CarDirection m_dir { North };
int m_nextX { 0 }, m_nextY { 0 };
};
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