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#pragma once
#include "bitmap.h"
enum CarDirection {
North,
East,
South,
West
};
class Level;
class Train {
public:
Train()
: m_sprite("../res/car.png") {}
void update(Level&);
void draw(Bitmap&, int, int);
void setPosition(int x, int y);
private:
void nextTile();
Bitmap m_sprite;
int x{0}, y{0};
float m_speed{0.05f};
float m_progress{ 0.f };
CarDirection m_dir{ North };
int m_nextX{0}, m_nextY{0};
};
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