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#include "bitmap.h"
#include "level.h"
#include "train.h"
#include "util.h"
#include "window.h"
int main(int argc, char** argv)
{
constexpr int Height = 240;
constexpr int Width = Height * 16 / 9;
constexpr int Scale = 3;
Window window("Nonortho", Width, Height, Scale);
Bitmap tiles("../res/tiles.png");
Level level(32, 32, tiles);
Bitmap bitmap(Width, Height);
Train car(level);
int xOffs = 0, yOffs = 0;
int xDrag, yDrag;
Point2D hoveredTile = { 0, 0 };
bool isDragging = false;
window.onMouseDown([&](int button, int x, int y) {
if (button == 1) {
int mx = x / Scale + xOffs;
int my = y / Scale + yOffs;
Point2D tilePos = ScreenToTile({ mx, my });
level.toggleTile(tilePos.x, tilePos.y);
} else if (button == 2 && !isDragging) {
xDrag = x;
yDrag = y;
isDragging = true;
} else {
int mx = x / Scale + xOffs;
int my = y / Scale + yOffs;
auto pos = ScreenToTile({ mx, my });
car.setPosition(pos.x, pos.y);
}
});
window.onMouseUp([&](int button, int x, int y) {
if (button == 2 && isDragging)
isDragging = false;
});
window.onMouseMove([&](int x, int y) {
if (isDragging) {
xOffs -= (x - xDrag) / Scale;
yOffs -= (y - yDrag) / Scale;
xDrag = x;
yDrag = y;
}
int mx = x / Scale + xOffs;
int my = y / Scale + yOffs;
hoveredTile = ScreenToTile({ mx, my });
});
while (!window.shouldClose()) {
window.update();
bitmap.clear(0xff224466);
level.draw(bitmap, xOffs, yOffs);
car.update(level);
car.draw(bitmap, xOffs, yOffs);
int xx = (hoveredTile.x - hoveredTile.y) * (TileSize / 2) - xOffs;
int yy = (hoveredTile.x + hoveredTile.y) * (TileSize / 4) - yOffs;
bitmap.blit(tiles, xx, yy, 0, TileSize, TileSize, TileSize);
window.draw(bitmap);
}
return 0;
}
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