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#pragma once
#include "bitmap.h"
#include <cstdint>
#include <cstring>
class Level {
public:
Level(int width, int height);
~Level() { delete[] m_tiles; }
uint8_t get(int x, int y);
void set(int x, int y, uint8_t tile);
bool inBounds(int x, int y) const { return x >= 0 && x < m_width && y >= 0 && y < m_height; }
void draw(Bitmap& bitmap, int xo, int yo);
void toggleTile(int x, int y);
private:
Bitmap m_tileSprites;
int m_width, m_height;
uint8_t* m_tiles;
};
enum RailDirection {
NorthSouth = 1,
EastWest,
SouthEast,
SouthWest,
NorthWest,
NorthEast,
};
RailDirection ChooseDirection(Level& level, int x, int y);
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