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path: root/src/level.h
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2022-04-01Add a game timerHEADmastercflip
This adds a delta time that ensures that everything moves at the same speed regardless of framerate or system.
2022-03-30Store train objects in a unique_ptrcflip
The trains were being destructed after leaving the scope of the addVehicle function. This change makes sure the trains stay allocated for the entire lifetime of the level. Fixes #2
2022-03-29Return a reference instead of a pointer in addVehicle()cflip
2022-03-24Create new trains on right click instead of moving the existing traincflip
2022-03-21Implement simple level saving and loadingcflip
For now, it just reads and writes the width, height, and tile data to 'level.non'
2022-03-21Add a basic wall tilecflip
2022-03-06Create new tile byte formatcflip
Track tiles now have their direction information stored in the high 4 bits of the tile byte, creating a clearer separation between the type of tile and other persistent data. This will make the code more managable for adding new tile types and with the new macros and enums the code is much easier to read and understand.
2022-03-03Keep list of all vehicles in Level classcflip
Newly created vehicles are now to be added to the Level, which automatically updates and renders them. This infrastructure will be needed for depth sorting and eventually level saving.
2022-02-27Add highlight on hovered tilescflip
2022-02-27Miscellaneous code cleanupcflip
2022-02-27Add ClangFormat configurationcflip
2022-01-29refactor: adjust the project infra. (#1)Jun Zhang
* refactor: adjust the project infra. This patch adds cmake build system to the project, and adjust infrastructure stuff. Signed-off-by: Jun Zhang <jun@junz.org> * fix: remove compiler flags that only exist in GCC. Signed-off-by: Jun Zhang <jun@junz.org>