Age | Commit message (Collapse) | Author |
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This adds a delta time that ensures that everything moves at the same
speed regardless of framerate or system.
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The trains were being destructed after leaving the scope of the
addVehicle function. This change makes sure the trains stay allocated
for the entire lifetime of the level.
Fixes #2
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For now, it just reads and writes the width, height, and tile data to
'level.non'
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Track tiles now have their direction information stored in the high 4
bits of the tile byte, creating a clearer separation between the type of
tile and other persistent data.
This will make the code more managable for adding new tile types and with
the new macros and enums the code is much easier to read and understand.
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Newly created vehicles are now to be added to the Level, which
automatically updates and renders them. This infrastructure will
be needed for depth sorting and eventually level saving.
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* refactor: adjust the project infra.
This patch adds cmake build system to the project, and adjust infrastructure
stuff.
Signed-off-by: Jun Zhang <jun@junz.org>
* fix: remove compiler flags that only exist in GCC.
Signed-off-by: Jun Zhang <jun@junz.org>
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