diff options
Diffstat (limited to 'src/train.cpp')
-rw-r--r-- | src/train.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/train.cpp b/src/train.cpp index d401572..06c43b2 100644 --- a/src/train.cpp +++ b/src/train.cpp @@ -14,52 +14,52 @@ void Train::update(Level& level) return; } - m_progress = 0.f; - - auto n = level.get(x, y - 1); - auto e = level.get(x + 1, y); - auto s = level.get(x, y + 1); - auto w = level.get(x - 1, y); - - if (m_dir == North) { - if (n == SouthEast) m_dir = East; - if (n == SouthWest) m_dir = West; - y--; - } else if (m_dir == East) { - if (e == NorthWest) m_dir = North; - if (e == SouthWest) m_dir = South; - x++; - } else if (m_dir == South) { - if (s == NorthEast) m_dir = East; - if (s == NorthWest) m_dir = West; - y++; - } else if (m_dir == West) { - if (w == NorthEast) m_dir = North; - if (w == SouthEast) m_dir = South; - x--; - } - - nextTile(); + setPosition(m_nextX, m_nextY); } void Train::draw(Bitmap& bitmap, int xo, int yo) { - float xi = ((float)x + (float)(m_nextX - x) * m_progress) * 24; - float yi = ((float)y + (float)(m_nextY - y) * m_progress) * 24; + float xi = ((float)x + (float)(m_nextX - x) * m_progress) * TileSize; + float yi = ((float)y + (float)(m_nextY - y) * m_progress) * TileSize; int xx = (int)((xi - yi) / 2.f - (float)xo); int yy = (int)((xi + yi) / 4.f - (float)yo); - bitmap.blit(m_sprite, xx, yy, 0, 0, 24, 24); + bitmap.blit(m_sprite, xx, yy, 0, 0, TileSize, TileSize); } void Train::setPosition(int tx, int ty) { x = tx; y = ty; + m_progress = 0.f; - nextTile(); + findDirection(); + findNextTile(); +} + +void Train::findDirection() +{ + auto tile = m_level.get(x, y); + + if (m_dir == North) { + if (tile == SouthEast) m_dir = East; + if (tile == SouthWest) m_dir = West; + if (tile == EastWest) m_dir = East; + } else if (m_dir == East) { + if (tile == NorthWest) m_dir = North; + if (tile == SouthWest) m_dir = South; + if (tile == NorthSouth) m_dir = South; + } else if (m_dir == South) { + if (tile == NorthEast) m_dir = East; + if (tile == NorthWest) m_dir = West; + if (tile == EastWest) m_dir = West; + } else if (m_dir == West) { + if (tile == NorthEast) m_dir = North; + if (tile == SouthEast) m_dir = South; + if (tile == NorthSouth) m_dir = North; + } } -void Train::nextTile() +void Train::findNextTile() { if (m_dir == North) { m_nextX = x; |