diff options
author | Jun Zhang <jun@junz.org> | 2022-01-30 12:30:02 +0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-29 21:30:02 -0700 |
commit | cb7af3f4cac90f95926477b4001f9f80037568d5 (patch) | |
tree | 022f4700c796a9935acd3ee0d0fd80a812a78464 /window.cpp | |
parent | 99b4763f1028e72bb06d8db6c7e8ace469f8989c (diff) |
refactor: adjust the project infra. (#1)
* refactor: adjust the project infra.
This patch adds cmake build system to the project, and adjust infrastructure
stuff.
Signed-off-by: Jun Zhang <jun@junz.org>
* fix: remove compiler flags that only exist in GCC.
Signed-off-by: Jun Zhang <jun@junz.org>
Diffstat (limited to 'window.cpp')
-rw-r--r-- | window.cpp | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/window.cpp b/window.cpp deleted file mode 100644 index a907aba..0000000 --- a/window.cpp +++ /dev/null @@ -1,61 +0,0 @@ -#include "window.h" - -#include <SDL2/SDL.h> -#include <cstdio> - -#include "bitmap.h" - -Window::Window(const char* title, int width, int height, int scale) - : m_width(width), m_height(height), m_scale(scale) -{ - if (SDL_Init(SDL_INIT_VIDEO) != 0) { - fprintf(stderr, "Failed to initalize SDL: %s\n", SDL_GetError()); - exit(1); - } - - m_window = SDL_CreateWindow("Nonortho", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width * scale, height * scale, SDL_WINDOW_SHOWN); - m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); - m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height); - - m_isRunning = true; -} - -Window::~Window() -{ - SDL_DestroyTexture(m_texture); - SDL_DestroyRenderer(m_renderer); - SDL_DestroyWindow(m_window); - SDL_Quit(); -} - -void Window::update() -{ - static SDL_Event event; - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_QUIT: - m_isRunning = false; - break; - case SDL_MOUSEBUTTONDOWN: - m_mouseDown(event.button.button, event.button.x, event.button.y); - break; - case SDL_MOUSEMOTION: - m_mouseMove(event.button.x, event.button.y); - break; - case SDL_MOUSEBUTTONUP: - m_mouseUp(event.button.button, event.button.x, event.button.y); - break; - } - } - - SDL_UpdateWindowSurface(m_window); - SDL_Delay(10); -} - -void Window::draw(Bitmap& bitmap) -{ - SDL_RenderClear(m_renderer); - SDL_UpdateTexture(m_texture, NULL, bitmap.data, m_width * 4); - SDL_RenderCopy(m_renderer, m_texture, NULL, NULL); - SDL_RenderPresent(m_renderer); -}
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