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authorcflip <cflip@cflip.net>2022-03-26 11:50:51 -0600
committercflip <cflip@cflip.net>2022-03-26 11:50:51 -0600
commit8e2fd5758b00036da965effbefdc76c1d373cd23 (patch)
tree3fe911af9e4ef648de856c3942b8fd6ba3cd91ff /src/window.cpp
parent42397536e79fdf68fb194de86bbeb3f1ed098eed (diff)
Implement sprite depth sorting
This algorithm draws the level in two passes; the ground and rail tiles are drawn first, then the train cars and walls. This method isn't perfect, but it'll do for now.
Diffstat (limited to 'src/window.cpp')
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