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authorcflip <cflip@cflip.net>2022-03-06 10:59:56 -0700
committercflip <cflip@cflip.net>2022-03-06 11:05:05 -0700
commitc48dbb7a7cbff7dc6d413edc42a011c261047297 (patch)
tree55d69061e55aabe73698539cb2f5602e465ae8c9 /src/train.cpp
parentd198dd25af201aaacc7782f4bd36d2cfa5f0c05b (diff)
Create new tile byte format
Track tiles now have their direction information stored in the high 4 bits of the tile byte, creating a clearer separation between the type of tile and other persistent data. This will make the code more managable for adding new tile types and with the new macros and enums the code is much easier to read and understand.
Diffstat (limited to 'src/train.cpp')
-rw-r--r--src/train.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/train.cpp b/src/train.cpp
index 2db57ef..7ce1c2d 100644
--- a/src/train.cpp
+++ b/src/train.cpp
@@ -10,7 +10,7 @@ void Train::update()
m_progress = m_next->m_progress;
} else {
auto tile = m_level.get(x, y);
- if (tile == 0)
+ if (TILE_TYPE(tile) != TileTrack)
return;
}
@@ -66,24 +66,24 @@ void Train::addVehicle(Train* newTrain)
void Train::findDirection()
{
- auto tile = m_level.get(x, y);
+ auto dir = TILE_DATA(m_level.get(x, y));
if (m_dir == North) {
- if (tile == SouthEast) m_dir = East;
- if (tile == SouthWest) m_dir = West;
- if (tile == EastWest) m_dir = East;
+ if (dir == SouthEast) m_dir = East;
+ if (dir == SouthWest) m_dir = West;
+ if (dir == EastWest) m_dir = East;
} else if (m_dir == East) {
- if (tile == NorthWest) m_dir = North;
- if (tile == SouthWest) m_dir = South;
- if (tile == NorthSouth) m_dir = South;
+ if (dir == NorthWest) m_dir = North;
+ if (dir == SouthWest) m_dir = South;
+ if (dir == NorthSouth) m_dir = South;
} else if (m_dir == South) {
- if (tile == NorthEast) m_dir = East;
- if (tile == NorthWest) m_dir = West;
- if (tile == EastWest) m_dir = West;
+ if (dir == NorthEast) m_dir = East;
+ if (dir == NorthWest) m_dir = West;
+ if (dir == EastWest) m_dir = West;
} else if (m_dir == West) {
- if (tile == NorthEast) m_dir = North;
- if (tile == SouthEast) m_dir = South;
- if (tile == NorthSouth) m_dir = North;
+ if (dir == NorthEast) m_dir = North;
+ if (dir == SouthEast) m_dir = South;
+ if (dir == NorthSouth) m_dir = North;
}
}