diff options
author | cflip <cflip@cflip.net> | 2022-03-03 20:30:10 -0700 |
---|---|---|
committer | cflip <cflip@cflip.net> | 2022-03-03 20:30:10 -0700 |
commit | d198dd25af201aaacc7782f4bd36d2cfa5f0c05b (patch) | |
tree | 541fec3336c5090d8be8390ddae8fb47002df3b1 | |
parent | 4ccfcb2c394b1e2b9e0e521c713444c952b91edf (diff) |
Keep list of all vehicles in Level class
Newly created vehicles are now to be added to the Level, which
automatically updates and renders them. This infrastructure will
be needed for depth sorting and eventually level saving.
-rw-r--r-- | src/level.cpp | 17 | ||||
-rw-r--r-- | src/level.h | 8 | ||||
-rw-r--r-- | src/main.cpp | 10 |
3 files changed, 30 insertions, 5 deletions
diff --git a/src/level.cpp b/src/level.cpp index 54cf7f0..92ec208 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -1,4 +1,5 @@ #include "level.h" +#include "train.h" #include "util.h" Level::Level(int width, int height, Bitmap& tileSprites) @@ -23,6 +24,13 @@ void Level::set(int x, int y, uint8_t tile) m_tiles[x + y * m_width] = tile; } +void Level::update() +{ + for (Train* vehicle : m_vehicles) { + if (vehicle) vehicle->update(); + } +} + void Level::draw(Bitmap& bitmap, int xo, int yo) { for (int y = 0; y < 32; ++y) { @@ -58,6 +66,15 @@ void Level::draw(Bitmap& bitmap, int xo, int yo) bitmap.blit(m_tileSprites, xx, yy, tx * TileSize, ty * TileSize, TileSize, TileSize); } } + + for (Train* vehicle : m_vehicles) { + if (vehicle) vehicle->draw(bitmap, xo, yo); + } +} + +void Level::addVehicle(Train& vehicle) +{ + m_vehicles.emplace_back(&vehicle); } void Level::toggleTile(int x, int y) diff --git a/src/level.h b/src/level.h index 897daa5..e915da3 100644 --- a/src/level.h +++ b/src/level.h @@ -3,6 +3,9 @@ #include "bitmap.h" #include <cstdint> #include <cstring> +#include <vector> + +class Train; class Level { public: @@ -13,13 +16,18 @@ public: void set(int x, int y, uint8_t tile); bool inBounds(int x, int y) const { return x >= 0 && x < m_width && y >= 0 && y < m_height; } + void update(); void draw(Bitmap& bitmap, int xo, int yo); + + void addVehicle(Train&); void toggleTile(int x, int y); private: Bitmap& m_tileSprites; int m_width, m_height; uint8_t* m_tiles; + + std::vector<Train*> m_vehicles; }; enum RailDirection { diff --git a/src/main.cpp b/src/main.cpp index 0dd2dea..9281b2c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -15,11 +15,15 @@ int main(int argc, char** argv) Level level(32, 32, tiles); Bitmap bitmap(Width, Height); + Train engine(level); Train wagon(level); engine.addVehicle(&wagon); + level.addVehicle(engine); + level.addVehicle(wagon); + int xOffs = 0, yOffs = 0; int xDrag, yDrag; Point2D hoveredTile = { 0, 0 }; @@ -65,12 +69,8 @@ int main(int argc, char** argv) window.update(); bitmap.clear(0xff224466); + level.update(); level.draw(bitmap, xOffs, yOffs); - engine.update(level); - engine.draw(bitmap, xOffs, yOffs); - - wagon.update(level); - wagon.draw(bitmap, xOffs, yOffs); int xx = (hoveredTile.x - hoveredTile.y) * (TileSize / 2) - xOffs; int yy = (hoveredTile.x + hoveredTile.y) * (TileSize / 4) - yOffs; |