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extends Node
func _ready():
global_variables.startup = true
$AnimationPlayer.play("splashscreen")
func _on_AnimationPlayer_animation_finished(_splashscreen):
change_scene()
func _input(event):
if event.is_action_pressed("escape"):
change_scene()
func change_scene():
get_tree().change_scene("res://scenes/mainmenu.tscn")
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