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path: root/scripts/leaderboard.gd
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extends Control

var viewing : bool

func _ready():
	if get_parent().name == "Menu":
		viewing = true
		$Control/HBoxContainer/RestartButton.visible = false
		$Control/Label.visible = false
		$Control/LineEdit.visible = false
		$Control/Button.visible = false
	else:
		$Control/HBoxContainer.visible = false
		$Control/LineEdit.grab_focus()
		if !global_variables.player_name.is_empty():
			$Control/LineEdit.text = global_variables.player_name
			$Control/LineEdit.select_all()
		$Control/Label.text = "Your score:\n" + str(global_variables.score)
	refresh_menu()

func refresh_menu():
	for i in range(10):
		var label_name = "GridContainer/NamePanel" + str(i + 1) + "/Name"
		var label_score = "GridContainer/ScorePanel" + str(i + 1) + "/Score"
		get_node(label_name).text = global_variables.leaderboard[i][0]
		get_node(label_score).text = str(global_variables.leaderboard[i][1])

func _on_LineEdit_text_entered(new_text):
	if !new_text.is_empty():
		$Control/LineEdit.release_focus()
		$Control/LineEdit.focus_mode = FOCUS_NONE
		$Control/LineEdit.editable = false
		$Control/Button.visible = false
		$Control/HBoxContainer.visible = true
		global_variables.player_name = new_text
		update_leaderboard()
		refresh_menu()
		

func update_leaderboard():
	for i in range(10):
		if global_variables.score >= global_variables.leaderboard[i][1]:
			for x in range(global_variables.leaderboard.size() - 2, i - 1, -1):
				global_variables.leaderboard[x+1][0] = global_variables.leaderboard[x][0] 
				global_variables.leaderboard[x+1][1] = global_variables.leaderboard[x][1]
			global_variables.leaderboard[i][0] = global_variables.player_name
			global_variables.leaderboard[i][1] = global_variables.score
			break

func _on_QuitButton_pressed():
	if viewing:
		queue_free()
	else:
		# warning-ignore:return_value_discarded
		get_tree().change_scene_to_file("res://scenes/mainmenu.tscn")
		get_tree().paused = false
		global_variables.reset_variables()

func _on_RestartButton_pressed():
	# warning-ignore:return_value_discarded
	get_tree().reload_current_scene()
	get_tree().paused = false
	global_variables.reset_variables()

func _on_Button_pressed():
	_on_LineEdit_text_entered($Control/LineEdit.text)