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extends Control
var viewing : bool
var animation_length = 0.5
func _ready():
if get_parent().name == "Menu":
viewing = true
$Control/ButtHBox/RestartButton.visible = false
$Control/Label.visible = false
$Control/LineEdit.visible = false
$Control/Button.visible = false
else:
$Control/ButtHBox.visible = false
$Control/LineEdit.grab_focus()
if !global_variables.player_name.is_empty():
$Control/LineEdit.text = global_variables.player_name
$Control/LineEdit.select_all()
$Control/Label.text = "Your score:\n" + str(global_variables.score)
refresh_menu()
func _on_LineEdit_text_entered(new_text):
if !new_text.is_empty():
$Control/LineEdit.release_focus()
$Control/LineEdit.focus_mode = FOCUS_NONE
$Control/LineEdit.editable = false
$Control/Button.visible = false
$Control/ButtHBox.visible = true
global_variables.player_name = new_text
var placement = get_placement()
update_leaderboard(placement)
leaderboard_transition_animation(placement)
func get_placement():
for i in range(global_variables.leaderboard.size()):
if global_variables.score >= global_variables.leaderboard[i][1]:
return i
func update_leaderboard(placement):
for x in range(global_variables.leaderboard.size() - 2, placement - 1, -1):
global_variables.leaderboard[x+1][0] = global_variables.leaderboard[x][0]
global_variables.leaderboard[x+1][1] = global_variables.leaderboard[x][1]
global_variables.leaderboard[placement][0] = global_variables.player_name
global_variables.leaderboard[placement][1] = global_variables.score
func leaderboard_transition_animation(placement):
for x in range(global_variables.leaderboard.size(), placement, -1):
for y in ["NamePanel", "ScorePanel"]:
var panel = "GridContainer/" + y + str(x)
var overlay = ColorRect.new()
overlay.set_size(get_node(panel).size * $GridContainer.scale)
overlay.set_position(get_node(panel).global_position)
overlay.color = Color(1, 1, 1, 0)
add_child(overlay)
var tween = create_tween()
tween.tween_property(get_node(overlay.get_path()), "color", Color(1, 1, 1, 1), animation_length)
tween.tween_property(get_node(overlay.get_path()), "color", Color(1, 1, 1, 0), animation_length)
await get_tree().create_timer(animation_length).timeout
refresh_menu()
func refresh_menu():
for i in range(10):
var label_name = "GridContainer/NamePanel" + str(i + 1) + "/Name"
var label_score = "GridContainer/ScorePanel" + str(i + 1) + "/Score"
get_node(label_name).text = global_variables.leaderboard[i][0]
get_node(label_score).text = str(global_variables.leaderboard[i][1])
func _on_QuitButton_pressed():
if viewing:
queue_free()
else:
# warning-ignore:return_value_discarded
get_tree().change_scene_to_file("res://scenes/mainmenu.tscn")
get_tree().paused = false
global_variables.reset_variables()
func _on_RestartButton_pressed():
# warning-ignore:return_value_discarded
get_tree().reload_current_scene()
get_tree().paused = false
global_variables.reset_variables()
func _on_Button_pressed():
_on_LineEdit_text_entered($Control/LineEdit.text)
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