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extends StaticBody2D
signal score
var has_scored = false
func _on_Area2D_body_exited(_body):
# Prevent scoring multiple points with one basketball throw.
if !has_scored and !global_variables.timer_zero:
global_variables.score += 1
has_scored = true
emit_signal ("score")
func _on_Basketball_reset():
has_scored = false
func _input(event):
if event.is_action_pressed("ui_accept"):
global_variables.score += 1
emit_signal ("score")
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