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extends Camera2D
onready var basketball = $"../Basketball"
onready var hoop = $"../Hoop"
func _process(_delta):
if !basketball.waiting_for_shoot:
position = (basketball.position + hoop.position) / 2
adjust_zoom()
func adjust_zoom():
if !basketball.waiting_for_shoot and (basketball.position.distance_to(hoop.position) + (basketball.drag_radius * 3)) > limit_right:
set_zoom(Vector2(1, 1) * ((basketball.position.distance_to(hoop.position) + (basketball.drag_radius * 3)) / limit_right))
elif basketball.waiting_for_shoot and (basketball.start_position.distance_to(hoop.position) + (basketball.drag_radius * 3)) > limit_right:
set_zoom(Vector2(1, 1) * ((basketball.start_position.distance_to(hoop.position) + (basketball.drag_radius * 3)) / limit_right))
else:
set_zoom(Vector2(1, 1))
var zoom_level = get_zoom()
set_zoom(Vector2(clamp(zoom_level.x, 1, 1.94), clamp(zoom_level.y, 1, 1.94)))
func _on_Basketball_reset():
position = (basketball.start_position + hoop.position) / 2
adjust_zoom()
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