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extends RigidBody2D

signal change_power

var start_position
var do_reset = true
var is_reset = true
var power = 100

func _ready():
	start_position = position

# Override the default physics when we want to manually reset the position and rotation.
func _integrate_forces(state):
	if do_reset:
		state.transform.origin = start_position
		state.linear_velocity = Vector2()
		state.angular_velocity = 0
		set_angular_damp(0)
		apply_torque_impulse(-1000)
		
		do_reset = false
		is_reset = true

# Temporary controls to adjust power
func _process(delta):
	if Input.is_action_pressed("ui_up"):
		if power < 200:
			power += 0.5
			emit_signal("change_power", power)
	if Input.is_action_pressed("ui_down"):
		if power > 10:
			power -= 0.5
			emit_signal("change_power", power)

func _input(event):
	if event.is_action_pressed("shoot"):
		if is_reset:
			set_angular_damp(-1)
			gravity_scale = 1
			var x_power = power * 5
			var y_power = power * -8
			apply_impulse(Vector2(10, 10), Vector2(x_power, y_power))
			is_reset = false
		else:
			global_variables.has_scored = false
			gravity_scale = 0
			do_reset = true