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extends RigidBody2D
signal change_power
var start_position
var do_reset = true
var is_reset = true
var power = 100
func _ready():
start_position = position
# Override the default physics when we want to manually reset the position and rotation.
func _integrate_forces(state):
if do_reset:
state.transform.origin = start_position
state.linear_velocity = Vector2()
state.angular_velocity = 0
set_angular_damp(0)
apply_torque_impulse(-1000)
do_reset = false
is_reset = true
# Temporary controls to adjust power
func _process(delta):
if Input.is_action_pressed("ui_up"):
if power < 200:
power += 0.5
emit_signal("change_power", power)
if Input.is_action_pressed("ui_down"):
if power > 10:
power -= 0.5
emit_signal("change_power", power)
func _input(event):
if event.is_action_pressed("shoot"):
if is_reset:
set_angular_damp(-1)
gravity_scale = 1
var x_power = power * 5
var y_power = power * -8
apply_impulse(Vector2(10, 10), Vector2(x_power, y_power))
is_reset = false
else:
global_variables.has_scored = false
gravity_scale = 0
do_reset = true
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