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extends RigidBody2D
var start_position
var do_reset = false
var is_reset = true
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = position
# Override the default physics when we want to manually reset the position and rotation.
func _integrate_forces(state):
if do_reset:
state.transform = Transform2D(0, start_position)
state.linear_velocity = Vector2()
state.angular_velocity = 0
do_reset = false
is_reset = true
func _input(event):
if event.is_action_pressed("shoot"):
if is_reset:
apply_impulse(Vector2(10, 10), Vector2(500, -800))
is_reset = false
else:
do_reset = true
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