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extends RigidBody2D

var start_position
var do_reset = false

# Called when the node enters the scene tree for the first time.
func _ready():
	start_position = position
	do_reset = true

# Override the default physics when we want to manually reset the position and rotation.
func _integrate_forces(state):
	if do_reset:
		state.transform.origin = start_position
		state.linear_velocity = Vector2()
		state.angular_velocity = 0

		apply_impulse(Vector2(10, 10), Vector2(500, -800))

		do_reset = false

func _input(event):
	if event.is_action_pressed("shoot"):
		do_reset = true