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extends RigidBody2D
var start_position
var do_reset = false
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = position
do_reset = true
# Override the default physics when we want to manually reset the position and rotation.
func _integrate_forces(state):
if do_reset:
state.transform.origin = start_position
state.linear_velocity = Vector2()
apply_central_impulse(Vector2(500, -800))
apply_torque_impulse(10000.0)
do_reset = false
func _input(event):
if event.is_action_pressed("shoot"):
do_reset = true
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