diff options
Diffstat (limited to 'scripts/optionsmenu.gd')
-rw-r--r-- | scripts/optionsmenu.gd | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/optionsmenu.gd b/scripts/optionsmenu.gd index 5ed17d8..5376e21 100644 --- a/scripts/optionsmenu.gd +++ b/scripts/optionsmenu.gd @@ -12,9 +12,9 @@ onready var SFXSlider = $Control/VBoxContainer/GridContainer/VolumeSFXContainer/ func _ready(): # When scene is instanced, load the settings from singleton - update_menu(global_variables.volume_master, MasterValue, MasterSlider) - update_menu(global_variables.volume_music, MusicValue, MusicSlider) - update_menu(global_variables.volume_sfx, SFXValue, SFXSlider) + refresh_menu(global_variables.volume_master, MasterValue, MasterSlider) + refresh_menu(global_variables.volume_music, MusicValue, MusicSlider) + refresh_menu(global_variables.volume_sfx, SFXValue, SFXSlider) $Control/VBoxContainer/GridContainer/FullscreenCheckButton.set_pressed_no_signal(OS.window_fullscreen) func _input(event): @@ -49,7 +49,7 @@ func update_audio(value, bus, slider, enabled_var, volume_var, valuelabel): AudioServer.set_bus_mute(bus, false) global_variables.set(enabled_var, false) -func update_menu(value, valuelabel, slider): +func refresh_menu(value, valuelabel, slider): # Converts stored range values back into a percentage value var percentage = ((float(value) - min_vol) / (max_vol - min_vol) ) * 100 valuelabel.text = str(percentage) + "%" |