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-rw-r--r--scripts/basketball.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/scripts/basketball.gd b/scripts/basketball.gd
index d4a5a66..407c473 100644
--- a/scripts/basketball.gd
+++ b/scripts/basketball.gd
@@ -29,14 +29,14 @@ func shoot():
# Override the default physics when we want to manually set the position and rotation.
func _integrate_forces(state):
if waiting_for_shoot:
- state.transform = Transform2D(spin_rotation, start_position)
+ state.transform.origin = start_position
state.linear_velocity = Vector2()
state.angular_velocity = 0
# Temporary testing controls
func _process(delta):
if waiting_for_shoot:
- spin_rotation += spin_speed * delta
+ $Sprite.rotation += spin_speed * delta
if Input.is_action_pressed("ui_left"):
start_position.x -= move_speed * delta
if Input.is_action_pressed("ui_right"):