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authorLogan <logan@cflip.net>2022-09-26 11:43:55 -0600
committerLogan <logan@cflip.net>2022-09-26 11:43:55 -0600
commit7921365f0608ea6840998c04af7286044f077a84 (patch)
tree189d183590e9f5091d4a9b47adcd28b0735b4ea5 /scripts/hoop.gd
parentec3b1f444db16ebfbbde48e20be3b92500762a57 (diff)
Made basketball change position based on hoop's position.
Diffstat (limited to 'scripts/hoop.gd')
-rw-r--r--scripts/hoop.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/scripts/hoop.gd b/scripts/hoop.gd
index 87af280..dc43cc1 100644
--- a/scripts/hoop.gd
+++ b/scripts/hoop.gd
@@ -2,9 +2,12 @@ extends StaticBody2D
signal score
+func _ready():
+ global_variables.hoop_position = position.x
+
func _on_Area2D_body_exited(_body):
# Prevent scoring multiple points with one basketball throw.
if !global_variables.has_scored:
+ global_variables.has_scored = true
global_variables.score += 1
emit_signal ("score")
- global_variables.has_scored = true