diff options
author | cflip <cflip@cflip.net> | 2022-09-24 21:52:35 -0600 |
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committer | cflip <cflip@cflip.net> | 2022-09-24 21:52:35 -0600 |
commit | 998a91e6b8d9ec3b6a6455f9685db650231bfc71 (patch) | |
tree | b5ac599beb192ec5293012561c38ea9864addcc9 /scripts/basketball.gd | |
parent | f7b5af4ec8ef37c180c3dbdb9c0f787d5510907f (diff) |
Reduce scale of entire scene by 5 and upscale the window instead
Diffstat (limited to 'scripts/basketball.gd')
-rw-r--r-- | scripts/basketball.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scripts/basketball.gd b/scripts/basketball.gd index 14e898d..d9387de 100644 --- a/scripts/basketball.gd +++ b/scripts/basketball.gd @@ -1,7 +1,7 @@ extends RigidBody2D export var spin_speed = -1 -export var move_speed = 300 +export var move_speed = 60 var start_position var is_dragging = false @@ -28,7 +28,7 @@ func toggle_mode(): set_use_custom_integrator(waiting_for_shoot) func shoot(): - apply_impulse(Vector2(10, 10), Vector2(power)) + apply_impulse(Vector2(2, 2), Vector2(power)) # Override the default physics when we want to manually set the position and rotation. func _integrate_forces(state): @@ -46,7 +46,7 @@ func _process(delta): start_position.x -= move_speed * delta if Input.is_action_pressed("ui_right"): start_position.x += move_speed * delta - start_position.x = clamp(start_position.x, 0, 1024) + start_position.x = clamp(start_position.x, 0, get_viewport_rect().size.x) func _input(event): if event.is_action_pressed("shoot") and ready_to_hold and waiting_for_shoot: |